How does gw2 level scaling work
You get rewarded for playing how you want, allowing you to spend your time having fun. So what I actually recommend, is that you play the game and you invest your time in the game mode you want with the people you want. Some people do enjoy farming gold while watching streams or multitasking though. You can find many guides from other content creators about how to make Gold, but the most optimal farms always change.
If you want to know more about most of the efficient methods to acquire Gold and then decide by yourself which one to use, check this guide:. Anyway, I will show you now how you can optimize your resources if you decide to buy gear from the Trading Post. You can use the filters, and knowing some details you can spend less and get the same result. Once you open the Trading Post you will see there is a list of categories to refine your search. Then I apply another filter on Rarity.
You will see instantly that the search now only shows 4 items. Crafting in Guild Wars 2 is important, but mostly for the end-game. As I show in the example above from the Trading Post, you can get the same stats armor for way less Gold, so making it yourself is not worth it unless you are leveling your crafting profession. I recommend you skip this method for now and save your resources to obtain your equipment in a more efficient way. While you do your Personal Story you will get often equipment rewards, and these can be useful while you level.
They are usually pieces of equipment from your level range. Achievements from my perspective are part of the end-game. They offer players so many things to do, and they add another layer of replayability. While some achievement are already available for new players since the start, most of them require you to play different game modes and content that might be out of your reach for now.
Collections are mostly the ones which will offer you equipment as rewards. Specifically look for the basic collection achievements at first, as these will be the easiest to do. Achievements in general can be done by passively playing the game, and you will get rewards without actively pursuing them. Karma is a non-tradable account-based currency that players can use to purchase items from karma merchants, including Renown Heart NPCs and master craftsmen.
The amount of karma you hold can be seen in the Wallet. Temple Armor is the unofficial name for the exotic level 80 armor sets that can be purchased with karma from the temples and the The Narthex in Cursed Shore. The karma vendors who sell them are only available when the relevant location is under Pact control after completing the meta event chain. Each piece costs 42, Karma, and a full set costs , Karma. The skins for each weight are identical regardless of the source, while the stats and the superior runes vary depending on the vendor.
Completing a dungeon in explorable mode awards dungeon currencies. These currencies can be used at a Dungeon Merchant to buy weapons, armor, runes, and other items. Each dungeon has its own unique weapon and armor set modeled according to the theme of the dungeon. Explorable mode gives a standard reward of dungeon currency, coin, and experience at the completion of a dungeon path as well as a bonus chest for the first completion of any given path each day per account.
The standard reward gives 20 pieces of the respective currency, silver, experience and karma. Subsequent runs give 15 and 10 dungeon currencies respectively. Completing one path does not affect the reward from other paths.
The bonus chest contains 80 dungeon currencies and a specific amount of coin, ranging from 35 Silver coin to 1 Gold coin 55 Silver coin, depending on path difficulty and length.
Completing the same path again with the same or a different character will only give the standard reward. You will find several other reward tracks, depending on if you have the expansions, story dungeons completed, and living world episodes unlocked, but the ones mentioned above are enough to get the stats you want.
Another alternative is buying gear from the PvP League vendors. Because gear is actually used in WvW, unlike PvP, you will have more options for obtaining it. However, some of the methods are very similar. These are independent from the PvP reward tracks but often give the same rewards. The following reward tracks are available to you from the start and will award gear:. You will find several other reward tracks depending on if you have the expansions, story mode dungeons completed, and living world episodes unlocked, but to start the ones mentioned above are enough.
For example, the Weapon Master [Weaponsmith] will offer you Exotic weapons for a cheap price and some Badges of Honor. This currency from WvW is easy to get from participating in taking objectives. You can earn these by playing and being active to upkeep your participation.
Once you have your character level 80 and your Exotic Gear, you can now move into the end-game, but you may need some help along the way to get hero points to learn the elite specializations. Here are some builds to help with leveling or soloing some of the more challenging hero points in the expansion content. Guild Wars 2 Achievements and Guides! GuildJen is a humble website dedicated to the GW2 community.
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Performance Performance. Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors. Analytics Analytics. Other than that you were playing with bots and carrying those bots. In this game, skill matter more than gear even if it's better to aim for better gear for end-game content.
People with max level can perform poorly due to a lot of reasons personal skill, random build, bad understanding of meca, just auto-attack, others This has zero to do with scaling.
Scaling is working correctly. I agree with everyone else. This isn't a game where you can simply grind out levels and gear and expect it to carry you through any content in the game and anyone who tries to take that approach is in for a nasty surprise sooner or later usually, but not always, when they attempt expansion content. Also to highlight one specific point you raised - you mentioned they had "tons of dominion points".
I assume you mean mastery points the gold number that replaces a players level once they get to level 80, if they have HoT or PoF and start earning mastery points. Those do absolutely nothing to make your character stronger. All masteries unlock specific abilities and the vast majority of those are non-combat.
For example all PoF masteries are mount related - they give your mounts new abilities or enhance the ones they already have but aside from the one engage skill those make no different at all in combat, so if you were to compare a brand new level 80 to one with an identical build and gear who had all the PoF masteries fully trained their skills and stats would be identical.
All of this especially the mastery points not helping in combat is by design. GW2 was always intended to have very little vertical progression so it's relatively easy to get a character who is as powerful as they can possibly be and after that or even before, if you want to the focus is on horizontal progression. That can mean everything from getting masteries which give you new options but usually don't help in combat to getting new skins to make your character look the way you want or experimenting with different builds and learning how to play them so you do get better at the game, but because of your skill as a player rather than your stats.
Level scaling does tie into that, in that it helps ensure you never out-level parts of the world and the entire game is always open to you, but it's not directly related and certainly not the reason there's huge variation between ability in level 80 players. Finally, in future if you find yourself in a similar situation rather than simply assuming it must be humiliating for your team mates it would be very nice if you could give them some feedback so they can learn from the experience.
A lot of players do get confused by this system because they expect GW2 to be just like whatever MMO they played last, including assuming that a level 80 character in a low level area will not need to put any effort into combat. Or they may have levelled by grinding XP somewhere or using a boost and never actually learned how to play their character in the first place.
A few tips from someone with a better understanding of the combat system can make a huge difference, and has the added benefit for you that you get a better experience playing with those people because instead of having to suffer through carrying them you can teach them to play well alongside you.
The 3rd traitline unlocks at 71 this means I was playing with just 2 traitlines and without trinkets. The next time I'll go nude just with a greatsword, if I do the same or more damage than my mates they should go mad or unistall the game. This is not right. Once again: the number of skills, traits, levels, attribute points etc.
It helps, but it's not as simple as higher levels and better gear mean you'll win. What is important is what you do with them: choosing skills, traits and attributes that work well together, understanding how they work and how to use them effectively, and how to use universal tools like dodging. For example if you take a traitline which gives lots of extra effects on critical hits, then use equipment with no precision so you very rarely get critical hits you may as well not have those traits because they are doing nothing.
Similarly if someone has a full set of ascended equipment with Dire stats condition damage, toughness and vitality but is using weapons and skills that don't cause conditions they will actually do less damage than someone with lower tier equipment that has stats which match their build. They could literally run naked and their damage would be the same because their equipment is contributing nothing to it. But they would die a lot quicker, because they would lose a lot of armour and health by not having the toughness and vitality.
Of course we don't know what the other players in your group were using, so it's impossible to say exactly why they were doing less damage than you. But even so I think it's well worth taking the time to understand how builds and stats work in this game or sooner or later you're going to run into the same problem if you get to level 80 and expect your level and gear to carry you just because it's the top tier available. Alternatively, if those players were like me, they potentially pulled their punches to avoid ruining the experience.
It isn't uncommon for me to use a support only character that mostly heals and buff, or focuses on CC to let the younger ones be the heroes. It isn't leeching, as it requires a lot of attention Not to roll over dungeon content with a finished character.
It would be nefarious if that caused you to fail the dungeon, but from what you're saying, that wasn't the case. That's just how this game is. You can't outgear challenges, but with no trinity in place it's possible for a skilled player to solo challenges that wipe groups of less-skilled players.
This includes soloing entire dungeons, fractals, legendary open world bosses, etc. There are even videos of players soloing T4 fractal challenge mode bosses. Grinding longer and having a higher level?
Get lost. Your reward should be you have more skill than the other person. Who needs skill when I can just waltz in and one shot someone just because they are a lower level. Completely agree with OP. There is still way too little scaling and I can barely see any difference from open beta!
They should bring it a lot closer to how it was in closed beta which was almost perfect. Skill should matter instead of how many hours you spend grinding. Right now there is no point in pvp until you are lvl I will probably get tired of the game before that happens…. Like even when u back at beginner zone , monster still hit u real hard?
Then whats u gonna play? Who said anything about an easy kill? Like the closed beta.
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